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A friend in qunaris2/15/2023 ![]() they dont know any real different nowadays. the entire system has been like this for so long. but you can definitely say its been happening looooooong before 2011, with unrealistic expectations, word limits, 11 month time frames, offloading sequels to smaller companies so they can suffer if it fails, etc etc. and it is always the customisable character ones that are honestly, genuinely, ugly looking at release. very rarely do you actually have a game that isn’t a fucked up mess of a pile of pixels. easily i can remember a lot of 2011 release games which have had the exact same issues as cp77′s release, and then every other game in between since. game itself aside, thats how companies should do it). borderlands 3 being the only game i know of being in “secret” development and then announcing itself in march for a september release. they just shouldnt announce potential release dates, im even of the camp they shouldnt even start releasing the game until like 6 months out from their official date because they fuck it up every time. ![]() ![]() AAA studios have been like this and this sort of release has been completely normalised on all accounts by both the businesses themselves and fans because of the inherent reliance on modders (bethesda at the forefront of this), as well as the pushback every time companies actually go ‘uh we need a lil more time’ (although. ![]()
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